Tasermod Changelog

 

2.2

Sat Nov 08, 2003 2:35 pm

 

added:
cleaned up code by running it through a filter that i use to program java for school. it cleans it up and supposedly makes it run better, so 1v1 mod might work now or something :\ still working on that, hard to figure out why it doesnt

also added a set next map feature for super admins, basically they can set the next map to say.. off8 or watever they want, so wen the mission cycles it goes to that map, better than voting after it changes and shit like that.. gets reset on map change so if its changed by vote or admin it doesn't apply anymore and goes back to rotation.

 

2.4

Sun Nov 09, 2003 9:59 pm

 

I know you think i skipped 2.3 but i didn't :\

anyway
what's new since 2.2 =
freeze feature (fixed)
private chat, i know u've seen it on other mods, now its on fb :P
unAdmin - that should have been there a long time ago

http://www.amishrabbit.com/~taserman/fo ... sermod.zip

its on rages but qc is always full so its hard to update, its on there but server has to reboot, anyway, enjoy

 

2.5

Wed Nov 12, 2003 10:59 pm

 

ok so I got more requests so i made another version lol

new:
Vote Veto made for admins - you can cancel any vote midway (personally I dont like this feature so It will be turned off in QC server, I dont think any admin should be able to take away voting power but some hosts might feel diff :\)

Redesigned admin menus - so many new features for admins I just made separate menus for admin functions, sounds easier than it was cause only 8 items fit in the tab menu, found easy solution in the end

Enabling team damage extends to fb functions (not just when guns are involved) so it actually does something now - team no longer matters when you are fumbling/tackling people

 

2.6

Mon Nov 17, 2003 12:48 am

 

ugh, too much modding

this is the random/auto team mod
new:
automatically assign team - in the tab menu instead of obs/team choices you get automatic which assigns you to a team based on number of players per team, that was usefull in shifter so i added it here with my own easier code

random team assign for X number of map rotates - set in serverconfig, once it reaches that many map changes it will take every player and that player has a 50 percent chance of gettin put in obs, then it goes through again and assigns the auto - team for each player, effectively mixing up the teams
on qc server its set to 30 rotations and rage's its set to 30 too i think, he can make it watever he wants later

HP mode changed back to killing slowly instead of dieing instantly - upon request

http://www.amishrabbit.com/~taserman/fo ... sermod.zip

im done with modding for a while outside of bug fixes, t2, and 1v1 mod, i wanna get those done

if you have a special request that is really fuckin good and needs to be there i'll probly throw it in, otherwise i'll make a list if i get too many requests

 

 

2.7

Tue Dec 02, 2003 10:00 pm

 

heh, been more than 2 days since 2.6 /me wonders what world is coming to

ANYWAY

Like i said im not modding anymore than bug fixes for a while and that is what 2.7 is

new:
1. I redesigned admin menu (silence and freeze are in 'punishments' now)
I do that because it leaves room for more stuff, i've added like 10 different admin features since GSL mod and there wouldn't be room if i didn't redesign it :\

2. Admins can choose ban time, i think it goes from like 5 mins to 72 hours

3. private messages obey the laws of regular messages now :P
Ex. u can't pm someone when silenced or if they have u muted

4. The dreaded clientmenuselect(*# greater than # of teams*); in the change team menu fixed. (ps. i think im the only mod that has fixed that so far :Pyay! go fb!, i only checked shifter but.. ya its still fucked there)
I dont know if you all knew about that but you COULD <---, in the change teams menu, do a clientmenuselect(7); for example and it would spawn you when you are still in obs. Now it doesn't let you do that :\ UNLESS it actually is an option in the menu, in which case it just does the same thing as if you clicked on it.. like it's supposed to

anyway enjoi:
http://www.amishrabbit.com/~taserman/fo ... sermod.zip

rage + qc server have it




edit:
just made a 2.7.5 - added a few punishments
1. Teleport curse - you get randomly teleported to a diff place in the map every 3 seconds, you lose the ball if you have it, sometimes you even get teleported under the map - not usually

2. Eject button :P- you get ejected from the stadium (basically impulsed straight up very high) you don't die until you hit the ground and there is no way not to die if you land on a spot the same height as your take off point, you lose the ball if you have it and your energy goes down to 0

 

3.0

Sat Jan 03, 2004 10:12 pm

 

new:
1. ball auto respawns after going out of bounds on configured maps (configured in scripts.vol, not map.mis), i configured the most common maps IE: all official, LN2, eeprom, uhh tk and tk extended and some others

ball auto respawns when it goes under the map on all maps (no more waiting around if it spawns shitty at first)

2. added players column in tab menu, shows # of players on team, next to name and score on very top

3. on request from rage: match mode, exports stats of match into temp folder when match ends or someone forfeits
exports: touchdowns, fumbles, wasfumbled, assists (pass to teammate before they score), and... thats it. was going to include playing time for each player but its too difficult to calculate and not worth it for something so unimportant. all kinds of exceptions like someoen joining durring half time, leaving durring half time, coming in after half time, gotta make sure it doesn't count someone in obs, and a LOT more
hopefully people use this, lets get some matches going between clans


have fun

 

3.1

Tue Jan 06, 2004 4:50 pm

 

basically the last few bug fixes for match mod, also made it display in consol when someone logs in as SAD and made the title for the menu when you click on someone as their name.

 

3.2

Wed Jan 14, 2004 9:28 pm

 

not really much noticable change
basically a bunch of small bug fixes.
redesigned the way it mixes up the teams and put an admin option to do it urself
also changed the code to stop tackles after td, works the same but theres a new message and it takes up less server ram

 

3.3

Sat Jan 17, 2004 8:51 pm

 

1.fixed the randomly mix up teams thing to actually do it, then added an admin option in the tab menu to do it

2.inventory and command map enabled but fixed

 

3.4

Wed Jan 28, 2004 2:59 pm

 

basically match mode was fixed, was having probs and now it doesn't... hopefully, tested as much as possible but basically redesigned how it keeps track of everything

http://www.amishrabbit.com/~taserman/fo ... sermod.zip

pph, z, and qc already have it

 

3.6

Tue Feb 03, 2004 2:31 pm

 

match mode fixes

added tackles for it to keep track of

 

3.8

Sun Mar 28, 2004 7:55 pm

 

Basically the only thing that has changed is match mode

changes:
1. vote veto taken out
2. you can now talk globally in match mode even if you aren't a cap
3. if you dont set a map before the match it defaults to off7
4. you have to confirm a forfeit so you can't press accidentally
5. PUG mode added, (dont need admin to do match mode, pug mode is voted for, captains can be voted for) in regular match mode not anyone can just vote and become a captain

thank hid

 

3.9

Mon Mar 29, 2004 10:09 pm

 

new:
can mute people in match mode (thx to i think it was shadow)
possess is a new feature in punish menu, you take control of people (thx to crossbreed)
clientmenuselect doesn't work if you aren't an admin, no forcing admin functions (thx to reyals, indirectly :P)

 

4.0

Sat Jul 10, 2004 2:39 pm

 

new tasermod

fixed shit

any bugs tell me as usual

 

 

4.1

Wed Jul 28, 2004 9:07 pm

 

changed:

Tab is diff a little bit

Observer mode made a hell of a lot better

Vote Veto put back in due to popular demand (vgq). And no i am not going to put in something to take people's voting away completely, tehy are that disruptive just kick.

Might have fixed something else, not sure, minor.

Was going to put a solution in for statues but they hardly occur at all anymore so it isn't a big problem. Was gonna make it so like if you touch it or if the ball touches it then it goes away or something, gotta trigger it somehow. Maybe statue checks every minute or two but that takes processing time and shit.

enjoy
(its already on Z)

 

4.2

Wed Aug 04, 2004 10:23 pm

 

Ok lets see how this works, I talked to some owners (...... just shadow, no kidding i talked to rage for like 30 seconds) and we figured it'd be best if there were two sads, one giving you reg admin. reg admin functions will probly be changed but right now you can do basically everything you should have been able to do before except they can silence now.

New place for all your taser needs:
I got sick of telling people where to go so now you can just go to:
taser.allhere.com
which redirects you to
http://www.amishrabbit.com/~taserman/

 

4.3

Thu Aug 12, 2004 12:20 am

 

changes:
1. vote veto gone
2. fix for the tab menu bug that makes people crash in match mode (limit on length of characters for team name)
3. a new # added for super admins, say #killServer and the server dies (good for restarting in game)
4. some other little stuff I think

 

4.4

Fri Sep 24, 2004 1:55 pm

 

big changes:
statues no longer a problem! just touch em and they go away
afk checker (so u dont have to vote to kick the person)
maybe some others im forgetting

smaller:
random stuff, i forget all of what i did, was working on this one for a while
exmaples: fix for getting tackled while frozen and then having control when you get up, after it's done connecting it'll change the message to "have fun" right before it's done completely, some people might not be able to see it depending on computer setup etc, no big deal though

Z server already has it once it's restarted

 

4.5

Fri Sep 24, 2004 6:18 pm

 

this has got to be a new record lol, two updates coming out in the same day

im gonna list the updates from 4.3 to 4.5:
-vote veto is gone (ask if you want but i know ur already going to jump to conclusions about why)
-fix for statues (touch them and they disappear)
-afk checker
-second connecting message (settable in fbserverconfig.cs and appears right before connecting is done)
-minor bug fixes

 

4.6

Fri Dec 31, 2004 2:18 am

 

changes

-possible fix for match mode bugs (reassigning num for lagged out players gone)
-fix for .bmp file "bug"
-option for cycling mission when server emptys
-can specify mission to change to instead of going through list (#missionchange mission_name)
-captains can set time limit now (was bugged before)

 

5.0:
Fri May 12, 2006 8:48 pm


fixes for all of the bugs that can be exploited to crash the server (tab menu, reconnects)

can only try sad 5 times before u get banned or reconnect (possible sad hack fix that should have been in the mod a while ago anyway)

unlimited mission types to choose from in tab menu

i think that's it

 

5.1:
Tue Jun 20, 2006 8:07 pm


gun fumble can now be turned on and off by vote (server host can turn the voting off)

votes themselves are now MAJORITY RULES meaning if more than 50 percent of the people in the server TOTAL voted yes it will pass. Other voting mathematics still take effect if that doesn't pass it (voting scheme is complicated and didn't feel like doing all the math so it's just backup now). This can be turned off by the host.

a few admin oriented clientMenuSelect options now actually require admin (including the one to turn match mode on).

 

5.2

Sat Jul 08, 2006 6:56 pm

 

this is basically 5.1 with some resolved issues, and this post is basically for bo

 

5.3

Sat Jul 15, 2006 9:37 pm

 

reg admins can't get kicked by vote (only super admins) and can also see smurfs now

 

5.4

Sat Aug 05, 2006 9:56 am

 

Worst Aim's complete crash protection pack is now in the mod along with a lag protection script

 

5.5

Mon Aug 21, 2006 11:55 am

 

Specified number of people on the server with the same ip, default is 2 but null default is unlimited (so if you don't update the footballserverconfig it's going to be unlimited). It will be 2 in community servers.

fixed tab menu selecting bans, crash protection still stands

 

5.6

Wed Oct 18, 2006 7:56 pm

 

afk checker will get u if haven't spawned

if someone was voted while another vote already in progress and they drop, it will no longer count as them conceding and being kicked

match mode fucking fixed

http://www.amishrabbit.com/~taserman

EDIT: 5.6.5 out, possible fix for vote bugs when kicking someone (some useless code deleted)

 

5.7

Sat Oct 28, 2006 7:12 pm

 

just small changes:

can REALLY check someone afk if they haven't spawned now (tested)

making someone cap doesn't show up in menu for reg admins when they really can't do that (mmode)

smurf tracker doesn't show up on someone connecting, gotta click their name

 

5.8

Sun Nov 12, 2006 7:23 pm

 

"Touch Football" i call it (got idea from someone posting in the thread, might have been forg) is now votable on/off, admins can turn on/off as well obviously.

main menu now available in match mode (no more memorizing cms commands)

people silenced in match mode are now actually silenced

 

6.0

Mon Dec 18, 2006 11:26 am

 

-main menu more accessible from match mode and always the first option

-auto drop afk feature, first person it can find in obs when server is full is dropped (not kicked). This, like pretty much everything else, can be turned off (not in game).

-self extracting archive (extract to dynamix\tribes of course)

-now contains everything you need to run a dedicated football server (everything default including paths). DOSfix is included along with a shortcut (double click to make server). Apparently, and I tested this myself, dosfix (patched infinitespawn) and a scripts.vol is all you need to make a tribes server because everything is clientside. Is this not the best game in the world?

 

6.1

Tue Jan 23, 2007 4:39 pm

 

click tab as fast as you want now

no more going obs a million times in a row

other stuff I don't remember

 

6.2

Sat Mar 17, 2007 5:17 pm

 

*changelog for this version was lost to bo’s forum*